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A2 is a game and performance occurring in the public space of the city. Two player-spectators inhabit the same space and time, guided by a set of performative instructions in the form of a game. By following the procedures and rules of the game, it is intended that any duo of player-spectators can experience a shared aesthetic experience from which stories, images, and ideas emerge, while also exercising a vocabulary of scenic composition.
When activated by the player-spectators, the game devices together construct a installation in the public space, composing in real-time, in a random and unpredictable manner, a performative event that interacts with passersby and the everyday life of the city.
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